The rise of technology continues to become more and more popular among our society as it slowly continues to affect every possible aspect of our lives. It is because technology is such a huge part of modern culture that research in video games needs to be applied towards social benefit. Unfortunately, there are sex dissimilarities for males and females in video-games as in any other aspect of life, even when the vast majority of the people in the U.S. play them. Clearly, the gaming industry is a reflection of a male-dominated society that favors males and ignore females (Terlecki et al, 22).
In the article “Sex differences and Similarities in video game experience, preferences, and self-efficacy: implications for the gaming industry” by Melissa Terlecki et al, they’re trying to figure out why males play more video-games than females, why is it that the latter are far less experienced and what are their gaming preferences (Terlecki et al, 23). They conducted their study using more than two thousand undergraduate students taking an introductory level psychology class (Terlecki et al, 26).
In the research findings by Terlecki et al, they concluded that males in fact, played more video-games than females and have been doing so for far longer. On the other hand, it was found that a good portion of polled females do play games, but do it less often. They also not make a priority to play games which is something that men like to do, as women are more likely to focus on whatever daily routine they have going on. Males however, do have a strong tendency to make video-games a priority and end up spending more time playing them (Terlecki et al, 29) Males and females like different games, with the first selecting the action genre more often and the second choosing games that leaned towards fun and strategy. It comes as no surprise that longer exposure to violent video-games, as proven by previous research, creates permanent and temporary negative effects to the personality and behavior users. Those users become better and experienced gamers and therefore, their confidence on their abilities when compared to females is increased,. Hopefully sometime in the future, this gap will be closed as females are becoming more involved in video-gaming (Terlecki et al, 29-30).
In the article “Sex differences and Similarities in video game experience, preferences, and self-efficacy: implications for the gaming industry” by Melissa Terlecki et al, they’re trying to figure out why males play more video-games than females, why is it that the latter are far less experienced and what are their gaming preferences (Terlecki et al, 23). They conducted their study using more than two thousand undergraduate students taking an introductory level psychology class (Terlecki et al, 26).
In the research findings by Terlecki et al, they concluded that males in fact, played more video-games than females and have been doing so for far longer. On the other hand, it was found that a good portion of polled females do play games, but do it less often. They also not make a priority to play games which is something that men like to do, as women are more likely to focus on whatever daily routine they have going on. Males however, do have a strong tendency to make video-games a priority and end up spending more time playing them (Terlecki et al, 29) Males and females like different games, with the first selecting the action genre more often and the second choosing games that leaned towards fun and strategy. It comes as no surprise that longer exposure to violent video-games, as proven by previous research, creates permanent and temporary negative effects to the personality and behavior users. Those users become better and experienced gamers and therefore, their confidence on their abilities when compared to females is increased,. Hopefully sometime in the future, this gap will be closed as females are becoming more involved in video-gaming (Terlecki et al, 29-30).